Encounter Decks 1
- Draw other card(s) for a map. If it doesn't fit the story, draw another. Maps are buildings, dungeons, caves, or wilderness. Some maps are designed to connect to others and can also connect to DungeonMorph Cards.Draw other cards for trap ideas or plot twists as needed.
- If you don't like the suggestion on the card you pick, draw another.
- Tired of giving out another 100 copper pieces? When the situation arises, look for the "Trivial? Treasure" suggested on a card.
Encounter Decks are perfect for stocking a hex crawl or developing a side trek on the fly!
Note: PDF download includes a zip of two files: One with each side of a card as its own 3.75"x2.75" page and another where the first four cards are on one 8.5"x11" page and the second is the backs of those cards (laid out so they can be printed front/back.) In either case, trim each card down to the standard 3.5"x2.5" card size--the extra is to allow for a "bleed". (Some extra artwork so if the front and back don't line up perfectly, the trimming still looks OK.)
Writers: David Winterbottom and Joe Wetzel
Editors: Joe Wetzel and Chad Mercer
Cartography: Tim Ballew, Matt Jackson, Shane Knysh, Brutus Motor, AJ Stone, Joe Wetzel